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Amian Spells

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[edit] Spells

The following spells have been modified:

  • Bigby's Clenched Fist
    Added a concentration check that works just like the one for Black Blade of Disaster.
  • Bigby's Crushing Hand
    Added a concentration check that works just like the one for Black Blade of Disaster.
  • Bigby's Forceful Hand
    Reduced the strength bonus from +14 to +12 and halved the duration.
  • Bigby's Grasping Hand
    Added a concentration check that works just like the one for Black Blade of Disaster.
  • Black Blade of Disaster
    If cast when in Greater Sanctuary it will remove this effect.
  • Blade Thirst
    Duration has been changed to turns per level and it will not work on Thayvian crafted items.
  • Bless Weapon
    Duration has been changed to turns per level and it will not work on Thayvian crafted items.
  • Circle of Protection
    This spell has been fixed from Bioware standard, which used to disappear upon moving.
  • Continual Light
    Duration is eight hours when cast on an item.
  • Darkfire
    Will not work on Thayvian crafted items.
  • Deafening Clang
    Duration has been changed to turns per level and it will not work on Thayvian crafted items.
  • Death Armor
    Does not stack with Elemental Shield, Mestils Acid Sheath, or Wounding Whispers.
  • Dominate Person
    Does not affect PC Outsiders (All Outsiders are immune).
  • Elemental Shield
    Does not stack with Death Armor, Mestils Acid Sheath, or Wounding Whispers.
  • Find Traps
    All traps within range are revealed but are not automatically disarmed.
  • Firebrand
    A spell component called Mages Fire Dust has been added.
  • Flame Weapon
    Will not work on Thayvian crafted items.
  • Greater Magic Weapon
    Duration has been changed to turns per level and it will not work on Thayvian crafted items.
  • Greater Sanctuary
    If Black Blade of Disaster is summoned while in greater sanctuary, the effect of the sanctuary spell will be removed
  • Harm
    Half-damage is taken on a successful Fortitude saving throw for non-undead creatures.
  • Heal
    Half-damage is taken on a successful Fortitude saving throw for undead creatures.
  • Holy Sword
    Can only be used by a Paladin (this includes crafted items).
  • Isaac's Greater Missile Storm
    A spell component called Mages Missile Components has been added.
  • Keen Edge
    Duration has been changed to turns per level and it will not work on Thayvian crafted items.
  • Lay on Hands
    Half-damage is taken on a successful Fortitude saving throw for undead creatures.
  • Magic Weapon
    Duration has been changed to turns per level and it will not work on Thayvian crafted items.
  • Mass Heal
    Half-damage is taken on a successful Fortitude saving throw for undead creatures.
  • Mestils Acid Sheath
    Does not stack with Death Armor, Elemental Shield, or Wounding Whispers.
  • Meteor Swarm
    Half of the damage from this spell is bludgeon.
  • Time Stop
    A spell component called the Sands of Time has been added.
  • True Seeing
    Changed to give Ultravision, See Invisible, and adds +10 Spot instead of the Bioware default spell.
  • Word of Faith
    Affects PC Outsiders (all Outsiders are vulnerable).
  • Wounding Whispers
    Does not stack with Death Armor, Elemental Shield, or Mestils Acid Sheath.

[edit] Summons

All summons have been modified as follows:


[edit] Familiars and Animal Companions

  • The summoned creature gains the following benefits:
    • Armor Class +1 / 2 Caster Levels
    • Claw Enhancement +1 / 5 Caster Levels
    • Regeneration +1 / 5 Caster Levels
    • Attack Bonus +2 / 5 Caster Levels
    • Universal Saving Throw Bonus +1 / 5 Caster Levels
    • Resistance to bludgeoning, piercing and slashing damage +5 every 10th Caster Level.
      • 1st – 10th Caster Level (CL): 5/-
      • 11th – 20th CL: 10/-
      • 21st – 30th CL: 15/-


[edit] Shadow spells

Any living creature struck by a shadow (successful touch attack) is permanently drained of 1d8 STR. If the creature’s STR is reduced to 3 or less, it’s instantly slain by the shadow.

  • Shadowdancer: Summon Shadow [Duration: 1 Turn / Shadowdancer Level]
    A Shadowdancer’s shadow is an extraplanar undead-type. Therefore her shadow is not affected by spells with the healing descriptor, however it’s affected by banishment spells and spells with the negative energy descriptor.
    • 3rd – 6th Shadowdancer Level (SL): Shade
    • 7h – 9th SL: Greater Shade
    • 10th + SL: Shade Lord
    • The Epic Shadowlord feat grants the shade the following benefits:
      • Duration is doubled
      • DEX +6
      • Regeneration +2
      • Spell Resistance = 5 + Shadowdancer’s Level
  • Shadow Conjuration: Summon Shadow [Duration: 1 Hour / Caster Level]
    • 1st – 30th Caster level: Shadow
  • Greater Shadow Conjuration: Summon Shadow [Duration: 1 Turn / Caster Level]
    • 1st – 12th Caster Level (CL): Shadow
    • 13th + CL: Shadow Fiend
    • The shadow also gains the following benefits:
      • Turn Resistance +1
      • DEX +2
      • Regeneration +1
  • Shades: Summon Shadow [Duration: 1 Round / Caster Level]
    • 1st – 12th Caster Level (CL): Shadow
    • 13th - 18th CL: Shadow Fiend
    • 19th – 24th CL: Shadow Lord
    • 25th – 30th CL: Shadow of the Void (Any creature hit by it’s blightfire claws and fails a Fortitude saving throw DC 35 is drained of 1d6 CON.)
    • The shadow also gains the following benefits:
      • Turn Resistance +2
      • DEX +4
      • Regeneration +2


[edit] Undead spells

Caster Level is calculated as the sum of your spellcaster class level and Palemaster class levels if applicable. It’s used to determine both the power of your undead summon and it’s duration.

  • Blackguard: Create Undead [Duration: Special]
    • 1st – 9th Blackguard Level (BL): Mohrg [Duration: 1 Hour / Blackguard Level]
    • 10th – 17th BL: Wraith [Duration: 1 Turn / Blackguard Level]
    • 18th + BL: Dread Wraith [Duration: 1 Turn / Blackguard Level]
  • Animate Dead [Duration: 24 hours]
    • 1st – 8th Caster Level (CL): Mohrg
    • 9th – 30th CL: Wraith
  • Palemaster: Animate Dead Spell-like Ability [Duration: 24 hours]
    • 1st – 8th Caster Level (CL): Mohrg
    • 8th – 14th CL: Wraith
    • 15th + CL: Dread Wraith
    • The Palemaster gains a bonus +1 to Caster Level when using her spell-like ability.
    • The summoned undead gains +2 to Turn Resistance.
  • Create Undead [Duration: 1 Round / Caster Level]
    • 1st – 8th Caster Level (CL): Mohrg
    • 9th – 14th CL: Wraith
    • 15th – 19th CL: Dread Wraith
    • 20th – 23rd CL: Wight
    • 24th – 27th CL: Mummy
  • Palemaster: Summon Undead Spell-like Ability [Duration: 1 Hour / Caster Level]
    • 1st – 8th Caster Level (CL): Mohrg
    • 9th – 14th CL: Wraith
    • 15th – 19th CL: Dread Wraith
    • 20th – 23rd CL: Wight
    • 24th – 27th CL: Mummy
    • 28th + CL: Greater Mummy
    • The Palemaster gains a bonus +2 to Caster Level when using her spell-like ability.
    • The summoned undead gains +4 to Turn Resistance.
  • Create Greater Undead [Duration: 1 Turn / Caster Level]
    • 1st – 8th Caster Level (CL): Mohrg
    • 9th – 14th CL: Wraith
    • 15th – 19th CL: Dread Wraith
    • 20th – 23rd CL: Wight
    • 24th – 27th CL: Mummy
    • 28th + CL: Greater Mummy
  • Palemaster: Summon Greater Undead Spell-like Ability [Duration: 1 Hour / Caster Level]
    • 1st – 8th Caster Level (CL): Mohrg
    • 9th – 14th CL: Wraith
    • 15th – 19th CL: Dread Wraith
    • 20th – 23rd CL: Wight
    • 24th – 27th CL: Mummy
    • 28th – 31st CL: Greater Mummy
    • 32nd – 33rd CL: Winterwight (A very powerful summon with evil blight claws)
    • The Palemaster gains a bonus +3 to Caster Level when using her spell-like ability.
    • The summoned undead gains +6 to Turn Resistance.

[edit] Blackguard: Summon Fiend [Duration: Special]

  • 1st – 14th Blackguard Level (BL): Succubus Warrior [Chaotic or Neutral alignment], Erinyes [Lawful alignment]. [Duration: 1 Hour / Blackguard Level]
  • 15th + BL: Balor Lord [Chaotic or Neutral alignment], Infernal [Lawful alignment]. [Duration: 1 Round / Blackguard Level]
  • The Epic Fiendish Servant feat grants the fiend the following benefits:
    • Duration is doubled
    • Strength +4
    • Armor Class +1 / Blackguard Level
    • Regeneration +1
    • Bonus Feat: Improved Evasion
    • Spell Resistance = 5 + Blackguard’s Level


[edit] The Black Blade of Disaster [Duration: 1 Round / Caster Level]

The blade still requires the unwavering concentration of the spellcaster to maintain it’s presence but it now has the following properties:

  • 25-hit dice Construct
  • Bonus feats: Improved Power Attack, Great Cleave, Overwhelming Critical, Called Shot, Improved Knockdown, Improved Initiative.
  • Great sword +4 Enhancement, Magical Damage +1d8, On Hit: Planar Rift [DC 10 + spellcaster’s Caster Level].
  • Invulnerable to all forms of attack except Mordenkainen’s Disjunction, which will unsummon it immediately.


[edit] Shelgarn’s Persistent Blade [Duration: 1 Turn / Caster Level]

The blade now has the following properties:

  • Construct traits
  • Attack Bonus +2, Magical Damage +2


[edit] Dragon Knight [Duration: 1 Round / Caster Level]

This spell summons a powerful dragon to your side based on your alignment as follows:

  • Good: Silver Dragon
  • Neutral: Prismatic Dragon
  • Evil: Red Dragon
  • The Epic Spell Focus: Conjuration feat summons the dragon for 1 Turn / Caster Level.


[edit] Elemental Swarm [Duration: 24 hours]

Consecutively summons random para-elementals to your side. Once one dies, another is automatically summoned until a total of four have been summoned. The para-elementals are as follows:

  • Ice
  • Magma


[edit] Gate [Duration: 1 Round / Caster Level]

This spell summons a powerful outsider to your side based on your alignment as follows:

  • Good: Solar
  • Neutral: White Slaad
  • Evil: Balor Lord [Chaotic or Neutral alignment]
  • Evil: Pit Fiend [Lawful alignment]
  • This spell requires 5000 gold pieces as payment for the outsider’s help.
  • The power of the outsider increases every 5 Caster Levels of the spellcaster.


[edit] Lesser Planar Binding [Duration: 1 Turn / Caster Level]

This spell summons an outsider to your side based on your alignment as follows:

  • Good: Gold Celestial Wyrmling
  • Neutral: Red Slaad
  • Evil: Quasit [Chaotic or Neutral alignment]
  • Evil: Imp [Lawful alignment]


[edit] Planar Binding & Planar Ally [Duration: 1 Turn / Caster Level]

This spell summons an outsider to your side based on your alignment as follows:

  • Good: Hound Archon
  • Neutral: Green Slaad
  • Evil: Succubus [Chaotic or Neutral alignment]
  • Evil: Erinyes [Lawful alignment]


[edit] Greater Planar Binding [Duration: 1 Turn / Caster Level]

This spell summons an outsider to your side based on your alignment as follows:

  • Good: Radiance Elemental
  • Neutral: Death Slaad
  • Evil: Bebelith Hatchling [Chaotic or Neutral alignment]
  • Evil: Gelugon [Lawful alignment]


[edit] Summon Creature I-IX spells

These spells summon a creature to your side based on your alignment.
A cleric with the Animal domain receives additional benefits on their creature as follows:

  • Strength +2, Constitution +2
  • Armor Class +1
  • Attack Bonus +1


  1. Summon Creature I [Duration: 1 Hour / Caster Level]
    • Arcane/Divine:
      • Good alignment: Celestial Dog
      • Neutral Alignment: Petal Fae
      • Evil alignment: Fire Beetle
    • Nature:
      • Good or Neutral alignment: Badger
      • Evil alignment: Dire Rat
  2. Summon Creature II [Duration: 1 Turn / Caster Level]
    • Arcane/Divine:
      • Good alignment: Lantern Archon
      • Neutral alignment: Fire Lizard
      • Evil alignment: Bombardier Beetle
    • Nature:
      • Good or Neutral alignment: Reindeer
      • Evil alignment: Bat
  3. Summon Creature III [Duration: 1 Turn / Caster Level]
    • Arcane/Divine:
      • Good alignment: Celestial Black Bear
      • Neutral alignment: Wood Wight
      • Evil alignment: Hell Hound
    • Nature:
      • Good alignment: Black Bear
      • Neutral alignment: Wood Wight
      • Evil alignment: Worg
  4. Summon Creature IV [Duration: 1 Turn / Caster Level]
    • Arcane/Divine:
      • Good or Neutral alignment: Celestial Lioness
      • Evil alignment: Aranea
    • Nature:
      • Good or Neutral alignment: Lioness
      • Evil alignment: Malar Cougar
  5. Summon Creature V [Duration: 1 Turn / Caster Level]
    • Arcane/Divine:
      • Good or Neutral alignment: Lupinal
      • Evil alignment: Shadow Mastiff
    • Nature:
      • Good or Neutral alignment: Dire Tiger
      • Evil alignment: Stinger
  6. Summon Creature VI [Duration: 1 Turn / Caster Level]
    • Arcane/Divine:
      • Good or Neutral alignment: Androsphinx
      • Evil alignment: Gorgon
    • Nature:
      • Good or Neutral alignment: Ancient Dire Wolf
      • Evil alignment: Malar Hound
  7. Summon Creature VII [Duration: 1 Turn / Caster Level]
    • Arcane/Divine:
      • Good or Neutral alignment: Celestial Avenger
      • Evil alignment: Helm Horror
    • Nature:
      • Good or Neutral alignment: Ancient Dire Bear
      • Evil alignment: Manticore
  8. Summon Creature VIII [Duration: 1 Turn / Caster Level]
    • Arcane/Divine:
      • Good or Neutral alignment: Celestial Minotaur
      • Evil alignment: Beholder
    • Nature:
      • Good or Neutral alignment: Fae Knight
      • Evil alignment: Spawn of Moander
  9. Summon Creature IX [Duration: 1 Turn / Caster Level]
    • Arcane/Divine:
      • Good or Neutral alignment: Azer
      • Evil alignment: Efreet
    • Nature:
      • Good or Neutral alignment: Nature Elemental
      • Evil alignment: Gargantuan Gray Render