Gaming
 

Subraces

From Amia Wiki

(Redirected from Subrace)

To play a Subrace, simply pick the Race you wish and then enter the correct Subrace category using any of the 'recognized words' listed below (case insensitive). In the table below, the modifiers override the standard race modifiers unless otherwise noted. Please make sure to toggle the Lever in the Welcome Area to enable your racial traits. Thank you and enjoy!


Race Subrace Favored Class Modifiers Recognised Words
Dwarf Shield Fighter Class Default -
Gold Fighter Abilities: CON +2, DEX –2

Feat: Favored Enemy (Aberration)

gold, gold dwarf
Duergar Fighter Abilities: CON +2, CHA –4

Immunities: Paralysis, Poison, Phantasmal Killer (spell)
Skills: Move Silently +4, Listen, Spot +1
Spell-like Ability: Invisibility
Light Sensitivity
Level Adjustment: +2

deep, grey, gray, duergar
Elf Moon Wizard Class Default -
Sun Wizard Abilities: INT +2, CON -2 sun, gold, ar-tel, sun elf
Wild Sorcerer Abilities: DEX +2, INT –2 wild, savage, sy-tel, wild elf
Wood Ranger Abilities: STR +2, DEX +2, CON –2, INT –2 wood, green, forest, wood elf
Drow Cleric(F), Wizard(M) Abilities: DEX +2, CON -2, INT +2, CHA +2

Spell Resistance = 11 + Class Level
Feat: Darkvision
Saving Throw Bonus: Will Saves versus all spells and spell-like abilities +2
Spell-like Ability: Darkness
Light Sensitivity
Level Adjustment: +2

drow, dark, black, ilythiiri, dhaeraow, mori, ssri-tel, gothrim
Aquatic Fighter Abilities: DEX +2 , INT –2

Immunity: Drown (spells and spell-like abilities)
Requires: Platinum Coin (Aquatic Elf)

aquatic, aquatic elf
Gnome Rock Wizard Class Default -
Svirfneblin Wizard Abilities: STR –2, DEX +2, CON -2, WIS +2, CHA –4

Armor Class: +3 Natural
Saving Throw Bonus: +2 Universal Saves
Skills: Hide +4
Feats: Darkvision, Stonecunning
Spell Resistance = 11 + Class Level
Spell-like Abilities: Blindness/Deafness, Displacement, Camouflage
Level Adjustment: +3

deep, svirfneblin
Half-Elf Standard Any Class Default -
Half Drow Any Feat: Darkvision drow, dark, half-drow
Halfling Lightfoot Rogue Class Default -
Strongheart Fighter Abilities: STR +2, DEX +2, CON –2

Armor Class: Dodge +2
Skills: Discipline +5
Level Adjustment: +2

strong, strongheart halfling
Ghostwise Ranger Abilities: DEX +2, STR –2

Skills: Animal Empathy +2, Concentration -2, Spot +2
Spell-like Ability: Clairaudience/Clairvoyance

ghost, ghostwise halfling
Halfling (Special) Faerie Sorcerer Abilities: STR –4, DEX +8, CON -4, INT +1, CHA +2

Appearance: Pixie
Skills: Hide +8, Taunt +4
Movement Speed: +20%
Feat: Low-light Vision
Racial type changes to Fey
Does not receive any halfling-related feats or skills

fairy, farie, fey, faerie
Goblin Rogue Abilities: STR -2, DEX +2, CHA –2

Appearance: Goblin
Skills: Discipline +4, Move Silently +4
Feat: Darkvision
Racial type changes to Goblinoid
Does not receive any halfling-related feats or skills

goblin
Kobold Sorcerer Abilities: STR -4, DEX +2

Appearance: Kobold
Skills: Craft Trap +2, Search +2
Feat: Stonecunning
Light Senstivity
Racial type changes to Reptilian
Does not receive any halfling-related feats or skills

kobold
Universal Standard Class Default Class Default -
Aasimar Paladin Abilities: WIS +2, CHA +2

Skills: Listen + 2, Spot +2
Feat: Darkvision
Spell-like Ability: Light
Resistances: Cold 5, Electricity 5, Fire 5
Racial type changes to Outsider
Level Adjustment: +1

aasimar
Tiefling Rogue Abilities: DEX +2, INT +2, CHA –2

Skills: Bluff +2, Hide +2
Feat: Darkvision
Spell-like Ability: Darkness
Resistances: Acid 5, Electricity 5, Fire 5
Racial type changes to Outsider
Level Adjustment: +1

tiefling
Air Genasi Rogue Abilities: DEX +2, INT +2, WIS –2, CHA –2

Feat: Darkvision
Spell-like Ability: Gust of Wind
Racial type changes to Outsider
Level Adjustment: +1

air genasi
Earth Genasi Fighter Abilities: STR +2, CON +2, WIS –2, CHA –2

Feat: Darkvision
Spell-like Ability: Stoneskin
Racial type changes to Outsider
Level Adjustment: +1

earth genasi
Fire Genasi Wizard Abilities: INT +2, CHA –2

Feat: Darkvision
Spell-like Ability: Fireball
Racial type changes to Outsider
Level Adjustment: +1

fire genasi
Water Genasi Cleric Abilities: CON +2, CHA –2

Feat: Darkvision
Spell-like Ability: Ice Storm
Racial type changes to Outsider
Level Adjustment: +1

water genasi
Half-Orc Standard Barbarian Class Default -
Orog Fighter Abilties: STR +2, CON +2, INT -2, WIS -2, CHA –2

Feat: Toughness
Level Adjustment: +1

orog
Ogrillion Barbarian Abilities: STR +2, CON +2, INT -2, CHA –2

Armor Class: Natural +2
Level Adjustment: +1

ogrillion